![]() Where Dying Light 2’s story takes some interesting risks is with the fact that it now also heavily relies on choice and consequences mechanics, which is one of several ways that this game doubles down on being an action RPG. "Though Dying Light 2 is often held back by noticeable issues, there’s no denying that it is, for the most part, an enjoyable romp from beginning to end." Villedor is portrayed as one of the last bastions of humanity, and a city that has essentially regressed to the dark ages, and the game does a great job of selling that in several ways. The twenty-year time jump from the original game is a choice that pays off, and being immersed in and learning the ins and outs of a city that has been surviving the apocalypse for two decades is one of the highlights of this experience. Dying Light 2’s world in particular is one of its biggest strengths, because world-building is an area the game excels at. It’s a solid enough setup that doesn’t take long to begin gaining momentum, and those who’re already fans of the series will find it particularly easy to get invested in the story. As luck would have it, Aiden soon realizes that his personal quest is tied intricately to the fate of the city and the secrets it hides. Villedor, however, has problems of its own- a rising rebellion and rumblings of a power struggle are threatening to tear the city apart, while swarms of the Infected continue to wreak havoc within its walls as well. You play as Aiden Caldwell, a man with a mysterious past who travels to the city of Villedor, also known simply as the City, in search of his sister. And though it’s often held back by noticeable issues, there’s no denying that it is, for the most part, an enjoyable romp from beginning to end.ĭying Light 2 is set 20 years after the events of the first game, and puts you in the shoes of a new protagonist in a new location. Dying Light instantly carved out a solid identity for itself with that unique mix, and now, its sequel, Dying Light 2 Stay Human, is looking to build on that foundation with even grander ambitions. ![]() With the launch of Dying Light in 2015, the Polish studio delivered a bold new IP- an ambitious open world game that would focus as much on survival mechanics and horror vibes as it would on traversal built on thrilling free-running and parkour. Techland’s love affair with first person open world zombie action RPGs began with Dead Island back in 2011, and in the time since then, that love has only grown.
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